The game WyshMaykers has finally been released after... well... quite some time in development. For those of you curious about such things, we wanted to give you some behind the scene things that made the game you )hopefully) have downloaded from DriveThruRPG (http://rpg.drivethrustuff.com/product_info.php?products_id=94202&affiliate_id=229603).
** Inspiration **
The Inspiration of WyshMaykers came from 2 things, really: an old RPG experience and some modern-day classics.
First, Aaron started thinking about the coolest, most deadly magic spell he and his brother came across back in their old role-playing game days: the Wish. Back in the day, there was an adventure in which a character in the party got a chance to make a wish. the player went off and honestly crafted exactly what he wanted his character to say for the Wish. The character said this well crafted thing and, of course the person running the story found a loophole and used it somewhat against the amazing, multi-part request. In truth, a good time was had by all.
Second, we (Aaron and Stephanie) were reading (respectively) The Dresden Files and Harry Potter books for leisure. Both books were about modern-day wizards in cool, fleshed-out worlds. While discussing the respective books, Aaron started reminiscing about that old wish spell and how interesting it would be to see modern-day wizards with that god-like ability.
The two ideas (the wish with modern-day wizards) began to gel, some ideas were played out, a quick Setting was drafted, and viola, WyshMaykers was born.
Next Designer Notes: Some of the Whys