While we were working on the mechanics, we were also writing our first book, -U- Angels: The Demon's Hunt. The adventure in it is a bit of a departure from the adventures we have previously published. In fact, it is a lot different. So, when we sat down to run through the adventure, we were truly testing a new game system with a new adventure style. So how did it go?
Next came the actual adventure/story. The Demon's Hunt book is made for a fast fun adventure that plays out like a TV show. The Main Characters are introduced, they come across a conflict, they search for a resolution, and the adventure ends with them back where they started, only more experienced. It is written with lots of read-aloud text and some key Character Checks and moments where Main Characters do stuff.
The game, honestly, went very well, with only one poorly written, yet key part of it falling flat. A quick rewrite, and it was solved, though. Some things we found out during the session, both about the game and the rule set were:
- When you roll the dice, we were calling it a Dramatic Action. That really didn't work for us. So, we changed the term to Character Check. Much better. More descriptive of what the dice were rolled for.
- The head Demon in town is really a fun character, and can easily steal the story, if not careful.
- We needed more logic in the story to connect the plot points.
- The game can play in 2 hours from beginning to end with 1 Main Character.
- The rolling of 6-sided dice vs 20-sided dice we had before worked really well.
- We want to write more adventures like these.