Frustration Leads to Great Game Design
Aaron from A'n'SR here. I've been frustrated. I've been playing lots of RPG systems. I've been trying to find the perfect game system for the stories we like to tell. I've been subjecting my wife to multiple versions of her character as we figure out how each one works. We've had these great moments of "this is it; this one really works". Then, we figured out where it broke down or didn't work for what we were doing, and went looking for the next thing.
It's been frustrating... and good.