RPG Designer Diary: The Cover (08)
A'n'SR -entertainments is making a new version of our role-playing game, -U- the Game of Stories. As part of the process, we are sharing our thoughts and insights. This time around, we look at what all its taken to make a cover for our game.
The Cover Idea
Our first game book we are working on is for our world of Angels. Because that is not a huge genre of games right now (Angels vs. Demons), we wanted to really get the cover right. Also, we had a perfect chance to experiment and see what would work for the most obscure of our game ideas. This ended up being a pretty good process to go through.
To begin, we knew we had to get the following pieces of information on the cover.
It's a lot, honestly. A lot of text and branding. So, let's look at the evolution.
The first version we did was a really simple idea. We had all the components except art. We figured we could put that in later.
It was functional. It even had a simplified -U- logo. It had purple, which was the signature color of Angels games in the past. We knew it would not be the final version though.
Next time, we will share our big adventure writing gaff and how we fixed it.
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