A'n'SR -entertainments is making a new version of our role-playing game, -U- the Game of Stories. As part of the process, we are sharing our thoughts and insights. This time around, we look at what all its taken to make a cover for our game. The Cover IdeaOur first game book we are working on is for our world of Angels. Because that is not a huge genre of games right now (Angels vs. Demons), we wanted to really get the cover right. Also, we had a perfect chance to experiment and see what would work for the most obscure of our game ideas. This ended up being a pretty good process to go through. To begin, we knew we had to get the following pieces of information on the cover.
It's a lot, honestly. A lot of text and branding. So, let's look at the evolution. Version 1The first version we did was a really simple idea. We had all the components except art. We figured we could put that in later. It was functional. It even had a simplified -U- logo. It had purple, which was the signature color of Angels games in the past. We knew it would not be the final version though. Version 2
Version 3
Version 4
Version 5
Next Time...Next time, we will share our big adventure writing gaff and how we fixed it.
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