For A'n'SR -entertainments, we usually stop putting games out by October so we can plan for the next year and play a whole lot of games ourselves. As such, we like to take stock of how we did each year around that time.
2011 has been a great year of A'n'SR -entertainments. We have finally got our footing under us and are doing better than we had hoped. So that you can appreciate our success as much as we do, here's a look at what we set out to do, what we did, and what that means for us. It's kind of like the Steve Jackson Games Annual Report (which we greatly admire), but not as cool.
When we began 2011, we set out with the following goals:
***How We Did***
As of right now, here is where we stand:
***Other Accomplishments and Incidents***
In addition to publishing 2 more -U- Options books than planned, we also we forced to make some updates to other things that were totally not on the schedule.
Overall, 2011 was a really good year for A'n'SR. We accomplished all of our golas for the year, which is a clear win. Sales wise, it was our best year to date (2009 being 2nd runner-up and 2010 being the lowest yet) with September and August being our 2nd and 3rd best months ever in our history. Product wise, it was the fullfilment of a lot of dreams and work began on the dream that really started it all, our game about [redacted].